Structures which have not had their new windows set will have their timers set to the default of 1800 UTC on Saturday. Players will be able to discover the final vulnerability window of a structure by hacking it, allowing attackers to time attacks against structures to quickly bring them down. Structures in low-power mode will also skip the armor reinforcement cycle entirely, going directly from shields to structure vulnerability, after which the structure is destroyed. Citadels which do not have at least one online service will enter this mode, which reduces overall shield and armor EHP by 33%. The second major change is the introduction of “low-power” mode. The final reinforcement timer for structures occurs at a time set by the defenders, with some variation in the window depending on security status of the space in which the structure is placed. This allows more flexibility for attackers to accommodate player schedules. Once the shield reinforcement mode is entered, attackers can set the vulnerability window between 22 and 50 hours after their attack concludes. The biggest change is that attackers can now begin their attack at any time. Upwell structures, including citadels, engineering bays, and refineries, have undergone changes in their vulnerability windows as an attempt to balance player concerns about difficulty in attacking them with dev concerns about making them worthwhile. The ADCU is released with a full suite of named variations for compact and enduring fitting.ĭetailed information on both the assault frigate and assault damage control units can be found in this thread. Well-timed activation of this resistance could potentially save the ship, or provide needed survivability to outlast a target. It additionally gains another 15 CPU, for a total of 185.Īll assault frigates and heavy assault cruisers are now able to fit the Assault Damage Control Unit, a set of special damage controls, which, in addition to their usual passive function, have an active mode that increases resists to all damage types by 75%. It gains a medium slot but loses a low, and replaces the three turret, one launcher configuration with one turret, three launchers. The Jaguar also gains 10mb of drone bandwidth, and 20m^3 of hangar access, allowing it to fit and deploy two light or one medium drones. Assault frigate levels will give per-rank improvements to rocket and missile damage and explosion velocity. The weapons themselves have been replaced by launchers, and the bonuses revamped to reflect this, with rate of fire improvements to rockets and light missiles per level of Minmatar Frigate. Previously a projectile weapons platform with bonuses to shields and built on the Rifter hull, the Jaguar is now a missile platform built on the Breacher platform and a capable drone boat. The Jaguar is the real gem of the assault frigate changes, however, with a total remake. The Ishkur gains tracking speed, but loses previous per-level bonuses to drone bay size, though this is balanced by a flat increase in drone bay size to 50m3, from 25m3. In addition to these global assault frigate changes, the Retribution now has a larger power grid (62, from 56) and bonuses to rate of fire replace those to tracking speed. All assault frigates now enjoy an increase in maximum velocity (18%), a reduction in mass (10%), and an increase in capacitor capacity (30%). The assault frigate class of ships received a much overdue balance pass, with the biggest changes coming to the Minmatar Jaguar, Gallente Ishkur, and Amarr Retribution. Additional changes include the addition of the Guardian’s Gala sites and reward implants, new tech 2 fittings for Upwell structures, and a myriad of bug fixes and visual updates. As expected, the most noteworthy changes are those to assault frigates, which become significantly more powerful, and Upwell structures, which become significantly more vulnerable. With the successful deployment of the February patch, CCP has released finalized patch notes.
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